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Visuals (3D & 2D)/ Marketing
I worked on a puzzle game (PC, Mac, Android), that was originally developed by Malik Benabdallah. I worked on game visuals (2D & 3D), while also doing some marketing.
I originally joined the team to work on visuals. I worked on concept art, created 3D models with Blender and did designs for promotional products, using the Adobe Suite.
However, I also ended up working on marketing aspects, such as market research.
OmoTomo was first released in August 2019 and is now available on the Nintendo Switch.
Website:
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